![]() ![]() For passives stack Health/Firepower in mix proportions (3 health pieces, 2 firepower), Close Range Damage, Cooldown Reduction and Healing Received. These are basics mods, all other mods are only boosters that further enhance your playstyle. More time with active buff means more damage increase from Cycle weapon mod. Tremor variant – has muuuuch more synergy with CYCLE weapon mod(next section). Increase in damage means greater synergy with Life Absorption. The Melee Skill does not require a skill slot nor any Class Points. Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. Ground and foes alike will tremble as you pass. ![]() This mod shreds shotgunners or minigunners.įurther utility for our autodamage skill. Summary Devastator is a close range class that's built to stand your ground. Good early game especially for single target damage, mostly overheals you. Gravity Leap variant – accessible at level 7. Second mod is your choice – for bosses I prefer on hit effect for mobs increased armor or firepower after aimed kill. The value somehow decreases after certain threshold of healing per second, I thought it would be constantly increasing – overall it is still a solid damage boost. Update History July 28, 2022: Reduced the percentage of its Anomaly Damage multiplier from 100 to 30. Source This mod can be found on Marshals Footgear. Summary Gravity Leap: Enemies within the damage radius of Gravity Leap will receive 30 times more Anomaly damage for 5 seconds. There is a sweetspot for regen and additional damage, but for now I cant figure it out. Despair is an armor mod for the Devastator. It grants increasing flat weapon damage buff according to your health regen – for me it is 30% weapon damage increase and 70-80% total flat weapon damage increase after Tremor health regen effect. High damage weapon – for me these are shotguns – standard pump action or narrow automatic. Healing weapon – Weapon with high rate of fire – assault weapon with Health Regen.Ģ. Just because the Devastator class is suited for a tank build, doesnt mean you shouldnt come with powerful offensive attacks as well. RELATED: 10 Things That Make No Sense In Outriders. The abilities present in this class will make this ordeal so much fun to handle. Two points are free although I recommend:ġ. As a Devastator, you should always be at the front lines to defend your allies. Milestones reached at 5,8, 11, 16 and 18 class points. – depending on your build can lack party bonuses – constantly in the face of enemies due to close range bonuses – only 1 free skill slot to mtach your style – slow start till Anomaly in the Veins third skill – can reach 150-250% extra weapon damage easily below level 20 – high dps with right mods (section Mods) – high Resistances while killing groups of mobs. – high armor constant 50-75 physical damage reduction without Golem skill. I believe it will be unkillable at level 30. Since the demo I have been theorycrafting builds for myself – here is one for Warden. Work in progerss build for Warden Devastator ![]()
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